Rules

Skill List

Magic

Firearms – They’re a Weapon:1. Any hit with a firearm is worth 1 extra shift, including on ties (rather than a boost).

Magic Weapons – They’re an extra, and they can’t be firearms. Magic and technology don’t mix. That includes gunpowder.

Healing – Lore is used to begin the healing process for physical consequences. Healing a mild physical consequence is a +2 check, moderate +4 and severe +6. To heal yourself increase the target by 2. In order to heal a severe physical consequence you must take a Lore stunt. Healing mental consequences requires no stunt, and the skill will usually be Empathy or Rapport.

Story Points

Reading the Map

Aspects

Rules

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